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Workshop series
Blender for Scientists
Basic | english | prescence and online

The free and open-source 3D computer graphics software Blender has become more and more popular over the last years. A thriving community and industry fund are currently driving an innovative development of a toolkit to create animated films, visual effects, virtual reality and computer games. In this workshop series, we want to explore and apply Blender in a research context. Nowadays the challenge is not only to publish aesthetically beautiful papers, but also to present research to funding institutions and the public in an appropriate way. Over 4 events, we are going to cover the basics of Blender to enable you visualizing your setups, models or research results in illustrations or motion graphics. The 4 workshops are only loosely based on each other. So if you already have previous knowledge in one of the topics, you do not have to attend all of them. Please indicate with your registration whether you would like to attend the event in person or online.

Workshop 1
22.10.2020 | 17 – 20 | Blender for Scientists: Modeling

First of all, we’ll have a little basic introduction into the interface and concepts of Blender. We talk about what 3D mesh models are, and how to create them step by step. The main focus is on non-destructive hard surface and spline modeling with a little excerpt into the differences to CAD and  importing CAD models (like from the Thorlabs Website).

Workshop 2
29.10.2020 | 17 – 20 | Blender for Scientists: Texturing and Rendering

We discuss different methods of generating renderings and the relation of camera, light and materials. Further we look at how textures are mapped to 3D models and how you can quickly and easily build your own procedural shaders for every purpose.

Workshop 3
05.11.2020 | 17 – 20 | Blender for Scientists: Animation and Simulation

We make things move by defining animations, constraints and relations between 3D models. Further, we explore the wonderful world of Simulations in Blender with Particles, Rigid Physics, Clothes, Fluids and Smoke.

Workshop 4
12.11.2020 | 17 – 20 | Blender for Scientists: Scripting

In the last workshop, we will directly integrate Blender into a scientific data workflow. Blender offers the possibility to run Python scripts on scene data structures, which allow the generation and modification of models in 3D scenes based on external data. Finally we discuss the use of Blender Motion Graphics Add-Ons for interactively plotting data in 3D space.